User Interface Designing Principles for Real-time Games Strategies
DOI:
https://doi.org/10.56979/201/2021/29Keywords:
Human Computer Interaction, Real-time strategy game, HCI models, Gaming Interface, Game design, HCI principalsAbstract
In advancement of every field, game design has made great progress in the Humancomputer Interaction. But as looking about the information between the player and computer have some constraints as resultant the interaction and entertainment of specific game has much more restrictions. As this terminology and taking Human computer interaction (HCI) as analysis tool, this paper describes about the principles of HCI in game design. For decades, the fields of humancomputer interaction and computer games have had little to no interaction. However, a number of interactions have emerged in recent years, both in academics and in practise. Based on cognition theory, this work outlined the idea of "User Experience" and the strategy of human computer interface, considered the human loves the quality, offered design concept of "Bottom—Up User Experience," proposed scenario-based user behaviour model for the first time. Finally, we arrive to useful ideas and recommendations for developing everyday applications, particularly 3D user interfaces, such as screen layout, navigation, selection, feedback, and so on.
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This is an open Access Article published by Research Center of Computing & Biomedical Informatics (RCBI), Lahore, Pakistan under CCBY 4.0 International License